Joaquim Bento Cavalcante-Neto
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An algorithm for three-dimensional mesh generation for arbitrary regions with cracks
JB Cavalcante Neto, PA Wawrzynek, MTM Carvalho, LF Martha, ...
Engineering with Computers 17, 75-91, 2001
Gradient‐based steering for vision‐based crowd simulation algorithms
TB Dutra, R Marques, JB Cavalcante‐Neto, CA Vidal, J Pettré
Computer graphics forum 36 (2), 337-348, 2017
A methodology for adaptive finite element analysis: towards an integrated computational environment
GH Paulino, IFM Menezes, JB Cavalcante Neto, LF Martha
Computational Mechanics 23, 361-388, 1999
Using natural vibrations to guide control for locomotion
RF Nunes, JB Cavalcante-Neto, CA Vidal, PG Kry, VB Zordan
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
A back‐tracking procedure for optimization of simplex meshes
JB Cavalcante‐Neto, LF Martha, PA Wawrzynek, AR Ingraffea
Communications in numerical methods in engineering 21 (12), 711-722, 2005
A distributed-memory parallel technique for two-dimensional mesh generation for arbitrary domains
MO Freitas, PA Wawrzynek, JB Cavalcante-Neto, CA Vidal, LF Martha, ...
Advances in Engineering Software 59, 38-52, 2013
Finite element mesh generation for subsurface simulation models
AC de Oliveira Miranda, WWM Lira, RC Marques, AMB Pereira, ...
Engineering with Computers 31, 305-324, 2015
Evolving plastic neuromodulated networks for behavior emergence of autonomous virtual characters
Y Nogueira, C F. de Brito, C Vidal, J Cavalcante-Neto
Artificial Life Conference Proceedings, 577-584, 2013
System model for shooting training based on interactive video, three-dimensional computer graphics and laser ray capture
AJML Júnior, GAM Gomes, NAC Junior, AD dos Santos, CA Vidal, ...
2012 14th Symposium on Virtual and Augmented Reality, 254-260, 2012
Simulation of genetic inheritance in the generation of virtual characters
RCC Vieira, CA Vidal, JB Cavalcante-Neto
2010 IEEE Virtual Reality Conference (VR), 119-126, 2010
Tunable robustness: An artificial contact strategy with virtual actuator control for balance
DB da Silva, RF Nunes, CA Vidal, JB Cavalcante‐Neto, PG Kry, ...
Computer Graphics Forum 36 (8), 499-510, 2017
Three-dimensional face caricaturing by anthropometric distortions
RCC Vieira, CA Vidal, JB Cavalcante-Neto
2013 XXVI Conference on Graphics, Patterns and Images, 163-170, 2013
A three-dimensional adaptive mesh generation approach using geometric modeling with multi-regions and parametric surfaces
ACO Miranda, WWM Lira, JB Cavalcante-Neto, RA Sousa, LF Martha
Journal of computing and information science in engineering 13 (2), 021002, 2013
A biologically inspired generation of virtual characters
RCC Vieira, CA Vidal, JB Cavalcante-Neto
Proceedings of the 2008 ACM symposium on Applied computing, 1218-1224, 2008
Crabge: Um motor gráfico customizável, expansível e portável para aplicações de realidade virtual
JGR Maia, JB Cavalcante-Neto, CA Vidal
Proceedings of the VI Symposium on Virtual Reality, SVR2003 1, 3-14, 2003
An emotional virtual character: A deep learning approach with reinforcement learning
G Gomes, CA Vidal, JBC Neto, YLB Nogueira
2019 21st Symposium on Virtual and Augmented Reality (SVR), 223-231, 2019
On the development of an autonomous agent for a 3d first-person shooter game using deep reinforcement learning
PBS Serafim, YLB Nogueira, C Vidal, J Cavalcante-Neto
2017 16th Brazilian Symposium on Computer Games and Digital Entertainment …, 2017
Parallel generation of meshes with cracks using binary spatial decomposition
MO Freitas, PA Wawrzynek, JB Cavalcante-Neto, CA Vidal, BJ Carter, ...
Engineering with Computers 32, 655-674, 2016
Uma Ferramenta de Autoria de Ambientes Virtuais Adaptável a Diferentes Motores Gráficos
CA Vidal, GAM Gomes, G Mendonça, H Gomes, J Cavalcante
Simpósio De Realidade Virtual 7, 15-26, 2004
Towards playing a 3d first-person shooter game using a classification deep neural network architecture
PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto
2017 19th Symposium on Virtual and Augmented Reality (SVR), 120-126, 2017
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