Comparing leaning-based motion cueing interfaces for virtual reality locomotion A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke 2017 IEEE Symposium on 3d user interfaces (3DUI), 73-82, 2017 | 97 | 2017 |
NaviChair: Evaluating an embodied interface using a pointing task to navigate virtual reality A Kitson, BE Riecke, AM Hashemian, C Neustaedter Proceedings of the 3rd acm symposium on spatial user interaction, 123-126, 2015 | 65 | 2015 |
HeadJoystick: Improving flying in VR using a novel leaning-based interface AM Hashemian, M Lotfaliei, A Adhikari, E Kruijff, BE Riecke IEEE Transactions on Visualization and Computer Graphics 28 (4), 1792-1809, 2020 | 45 | 2020 |
Leaning-based 360 interfaces: investigating virtual reality navigation interfaces with leaning-based-translation and full-rotation AM Hashemian, BE Riecke Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 39 | 2017 |
Lean into it: exploring leaning-based motion cueing interfaces for virtual reality movement A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke 2017 IEEE Virtual Reality (VR), 215-216, 2017 | 16 | 2017 |
Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks AM Hashemian, A Adhikari, E Kruijff, M von der Heyde, BE Riecke IEEE Transactions on Visualization and Computer Graphics 29 (3), 1748-1768, 2021 | 11 | 2021 |
Swivel-chair: Evaluating seated full-rotational interfaces for virtual reality navigation AM Hashemian, BE Riecke Vancouver, Canada: Software for Augmented and Virtual Reality (SAVR), 2017 | 8 | 2017 |
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics, 2023 | 7 | 2023 |
Lean to fly: Leaning-based embodied flying can improve performance and user experience in 3D navigation A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde, BE Riecke Frontiers in Virtual Reality 2, 730334, 2021 | 7 | 2021 |
Is walking necessary for effective locomotion and interaction in VR? AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ... 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 7 | 2021 |
Investigating a sparse peripheral display in a head-mounted display for VR locomotion AM Hashemian, A Kitson, T Nquyen-Vo, H Benko, W Stuerzlinger, ... 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571-572, 2018 | 5 | 2018 |
A Critical Approach for Evolution Analysis in Regenerative Developments AMS Kashkooli, E Daneshi, A Hashemian Int J Swarm Intel Evol Comput 4 (119), 2, 2015 | 2 | 2015 |
Embodied VR flying improves spatial orientation while reducing cybersickness A Adhikari, BE Riecke, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), 2021 | 1 | 2021 |
Heyde Mvd and Riecke BE (2021) Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Front A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff Virtual Real. 2: 730334. doi: 10.3389/frvir, 2021 | | 2021 |
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), S36-S37, 2021 | | 2021 |
Rotate and Lean:Does Leaning towards the Target Direction Improve Virtual Reality Navigation? AM Hashemian, R Bernhard E. Models and Representations in Spatial Cognition Workshop –Tuebingen – Germany, 2017 | | 2017 |
Lean Into It A Kitson, ER Stepanova, AM Hashemian, E Kruijff, BE Riecke | | |