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Abraham M. Hashemian
Abraham M. Hashemian
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Comparing leaning-based motion cueing interfaces for virtual reality locomotion
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke
2017 IEEE Symposium on 3d user interfaces (3DUI), 73-82, 2017
972017
NaviChair: Evaluating an embodied interface using a pointing task to navigate virtual reality
A Kitson, BE Riecke, AM Hashemian, C Neustaedter
Proceedings of the 3rd acm symposium on spatial user interaction, 123-126, 2015
652015
HeadJoystick: Improving flying in VR using a novel leaning-based interface
AM Hashemian, M Lotfaliei, A Adhikari, E Kruijff, BE Riecke
IEEE Transactions on Visualization and Computer Graphics 28 (4), 1792-1809, 2020
452020
Leaning-based 360 interfaces: investigating virtual reality navigation interfaces with leaning-based-translation and full-rotation
AM Hashemian, BE Riecke
Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017
392017
Lean into it: exploring leaning-based motion cueing interfaces for virtual reality movement
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke
2017 IEEE Virtual Reality (VR), 215-216, 2017
162017
Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks
AM Hashemian, A Adhikari, E Kruijff, M von der Heyde, BE Riecke
IEEE Transactions on Visualization and Computer Graphics 29 (3), 1748-1768, 2021
112021
Swivel-chair: Evaluating seated full-rotational interfaces for virtual reality navigation
AM Hashemian, BE Riecke
Vancouver, Canada: Software for Augmented and Virtual Reality (SAVR), 2017
82017
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller
AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics, 2023
72023
Lean to fly: Leaning-based embodied flying can improve performance and user experience in 3D navigation
A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde, BE Riecke
Frontiers in Virtual Reality 2, 730334, 2021
72021
Is walking necessary for effective locomotion and interaction in VR?
AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ...
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
72021
Investigating a sparse peripheral display in a head-mounted display for VR locomotion
AM Hashemian, A Kitson, T Nquyen-Vo, H Benko, W Stuerzlinger, ...
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571-572, 2018
52018
A Critical Approach for Evolution Analysis in Regenerative Developments
AMS Kashkooli, E Daneshi, A Hashemian
Int J Swarm Intel Evol Comput 4 (119), 2, 2015
22015
Embodied VR flying improves spatial orientation while reducing cybersickness
A Adhikari, BE Riecke, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde
Cognitive Processing 22 (Suppl 1), 2021
12021
Heyde Mvd and Riecke BE (2021) Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Front
A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff
Virtual Real. 2: 730334. doi: 10.3389/frvir, 2021
2021
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller
BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde
Cognitive Processing 22 (Suppl 1), S36-S37, 2021
2021
Rotate and Lean:Does Leaning towards the Target Direction Improve Virtual Reality Navigation?
AM Hashemian, R Bernhard E.
Models and Representations in Spatial Cognition Workshop –Tuebingen – Germany, 2017
2017
Lean Into It
A Kitson, ER Stepanova, AM Hashemian, E Kruijff, BE Riecke
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Artículos 1–17