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Narcis Pares Burgues
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An inclusive design approach for developing video games for children with Autism Spectrum Disorder
L Malinverni, J Mora-Guiard, V Padillo, L Valero, A Hervás, N Pares
Computers in Human Behavior 71, 535-549, 2017
2462017
Achieving dialogue with children with severe autism in an adaptive multisensory interaction: the "MEDIATE" project
N Pares, P Masri, G Van Wolferen, C Creed
Visualization and Computer Graphics, IEEE Transactions on 11 (6), 734-743, 2005
1292005
Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment
N Parés, A Carreras, J Durany, J Ferrer, P Freixa, D Gómez, O Kruglanski, ...
Proceedings of the 2005 conference on Interaction design and children, 110-116, 2005
1282005
Participatory design strategies to enhance the creative contribution of children with special needs
L Malinverni, J MoraGuiard, V Padillo, MA Mairena, A Hervás, N Pares
Proceedings of the 2014 conference on Interaction design and children, 85-94, 2014
1202014
Learning of abstract concepts through full-body interaction: a systematic review
L Malinverni, N Pares
Journal of Educational Technology & Society 17 (4), 100-116, 2014
1142014
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
MM Schaper, M Santos, L Malinverni, JZ Berro, N Pares
International Journal of Human-Computer Studies 114, 36-50, 2018
1112018
Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience
J Mora-Guiard, C Crowell, N Pares, P Heaton
Proceedings of the The 15th International Conference on Interaction Design …, 2016
822016
Sparking social initiation behaviors in children with Autism through full-body Interaction
J Mora-Guiard, C Crowell, N Pares, P Heaton
International Journal of Child-Computer Interaction 11, 62-71, 2017
792017
Interaction-Driven Virtual Reality Application Design (A Particular Case: El Ball del Fanalet or Lightpools)
N Parés, R Parés
Presence: Teleoperators & Virtual Environments 10 (2), 236-245, 2001
792001
Towards methods for evaluating and communicating participatory design: A multimodal approach
L Malinverni, J Mora-Guiard, N Pares
International Journal of Human-Computer Studies 94, 53-63, 2016
702016
A novel approach to interactive playgrounds: the interactive slide project
J Soler-Adillon, J Ferrer, N Pares
Proceedings of the 8th international Conference on interaction Design and …, 2009
582009
Interactive slide: an interactive playground to promote physical activity and socialization of children
J Soler-Adillon, N Parés
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 2407-2416, 2009
572009
The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration
L Malinverni, N Pares
14th International Conference on Interaction Design and Children (IDC '15 …, 2015
532015
Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention
C Crowell, B Sayis, JP Benitez, N Pares
Cyberpsychology, Behavior, and Social Networking 23 (1), 5-9, 2020
522020
Towards a model for a virtual reality experience: The virtual subjectiveness
N Parés, R Parés
Presence 15 (5), 524-538, 2006
512006
Fostering body movement in children through an exertion interface as an educational tool
M Castańer, O Camerino, N Parés, P Landry
Procedia-Social and Behavioral Sciences 28, 236-240, 2011
482011
Massive flux design for an interactive water installation: water games
N Parés, J Durany, A Carreras
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
472005
Quantification of interstitial chronic renal damage by means of texture analysis
F Moreso, D Seron, J Vitria, JM Grinyo, FM Colome-Serra, N Pares, ...
Kidney international 46 (6), 1721-1727, 1994
471994
Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design
M Castańer, O Camerino, P Landry, N Pares
International Journal of Human-Computer Studies 96, 67-78, 2016
442016
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments
L Malinverni, E Ackermann, N Pares
Proceedings of the TEI'16: Tenth International Conference on Tangible …, 2016
442016
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