Thorsten Roth
Citado por
Citado por
Foveated Real‐Time Ray Tracing for Head‐Mounted Displays
M Weier, T Roth, E Kruijff, A Hinkenjann, A Pérard‐Gayot, P Slusallek, ...
Computer Graphics Forum 35 (7), 289-298, 2016
Perception-driven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 2017
Predicting the gaze depth in head-mounted displays using multiple feature regression
M Weier, T Roth, A Hinkenjann, P Slusallek
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
Foveated depth-of-field filtering in head-mounted displays
M Weier, T Roth, A Hinkenjann, P Slusallek
ACM Transactions on Applied Perception (TAP) 15 (4), 1-14, 2018
A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
An Analysis of Eye-Tracking Data in Foveated Ray Tracing
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
ETVIS 2016 - Second Workshop on Eye Tracking and Visualization, 2016
Towards VR-based systems for school experiments
A Sigitov, A Hinkenjann, T Roth
Procedia Computer Science 25, 201-210, 2013
GrIP: A Framework for Experiments with Screen Space Algorithms
T Roth, A Hinkenjann
8. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, 85-96, 2011
DRiVE: An Example of Distributed Rendering in Virtual Environments
A Sigitov, T Roth, F Mannuss, A Hinkenjann
Guided High-Quality Rendering
T Roth, M Weier, J Maiero, A Hinkenjann, Y Li
Advances in Visual Computing, 115-125, 2015
Enabling global illumination rendering on large, high-resolution displays
A Sigitov, T Roth, A Hinkenjann
2015 IEEE 8th Workshop on Software Engineering and Architectures for …, 2015
Real-time simulation of camera errors and their effect on some basic robotic vision algorithms
A Hinkenjann, T Roth, J Millberg, H Yun, Y Li
2013 International Conference on Computer and Robot Vision, 218-225, 2013
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li
CGVC, 85-93, 2019
OLIVE: Simulation within Human-Centric Lighting Environments
O Jato, M Weier, J Maiero, D Scherfgen, T Roth, P Frericks, O Stefani, ...
Pfeiffer, Fröhlich et al.(Hg.): Virtuelle und Erweiterte Realität. 13 …, 2016
Boosting histogram-based denoising methods with gpu optimizations
S Szeracki, T Roth, A Hinkenjann, Y Li
Workshop Virtuelle Realität und Augmented Reality der GI-Fachgruppe VR/AR, 2015
Lazy details for large high-resolution displays
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
SIGGRAPH Asia 2014 Posters, 44, 2014
Enhancing Rendering Performance with View-Direction-Based Rendering Techniques for Large, High Resolution Multi-Display-Systems
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
Proceedings of the GI VR/AR, 2014
Graph Based Post Processing of Visual Data for Interactive Graphics
T Roth, A Hinkenjann
Eighth UNB Research Exposition, April 2011, Poster, 2011
Efficient strategies for acceleration structure updates in interactive ray tracing applications on the cell processor
M Weier, T Roth, A Hinkenjann
Advances in Visual Computing, 987-998, 2009
Phase space rendering
A Hinkenjann, T Roth
Advances in Visual Computing, 691-700, 2007
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Artículos 1–20