José Gilvan Rodrigues Maia
José Gilvan Rodrigues Maia
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Regression based performance modeling and provisioning for NoSQL cloud databases
VAE Farias, FRC Sousa, JGR Maia, JPP Gomes, JC Machado
Future Generation Computer Systems 79, 72-81, 2018
A short survey on end-to-end simple question answering systems
JWF da Silva, ADP Venceslau, JE Sales, JGR Maia, VCM Pinheiro, ...
Artificial Intelligence Review, 1--25, 2020
A Method based on Convolutional Neural Networks for Fingerprint Segmentation
PBS Serafim, AG Medeiros, PAL Rego, JGR Maia, FAM Trinta, MEF Maia, ...
International Joint Conference on Neural Networks (IJCNN), 1-8, 2019
Assessing the Experience of Immersion in Electronic Games
AS Bastos, RF Gomes, CC dos Santos, JGR Maia
19th Symposium on Virtual and Augmented Reality 1, 146-154, 2017
Machine learning approach for cloud nosql databases performance modeling
VAE Farias, FRC Sousa, JGR Maia, JPP Gomes, JC Machado
2016 16th IEEE/ACM International Symposium on Cluster, Cloud and Grid …, 2016
Scale-space filtering for workload analysis and forecast
GAC Santos, JGR Maia, LO Moreira, FRC Sousa, JC Machado
2013 IEEE Sixth International Conference on Cloud Computing, 677-684, 2013
GameVis: Game Data Visualization for the Web
VRM Feitosa, JGR Maia, LO Moreira, GAM Gomes
Proceedings of SBGames 2015 - Computing Track, 176-185, 2015
Towards improvements on the quality of service for multi-tenant RDBMS in the cloud
LO Moreira, VAE Farias, FRC Sousa, GAC Santos, JGR Maia, ...
2014 IEEE 30th International Conference on Data Engineering Workshops, 162-169, 2014
Synesthesia: A study on immersive features of electronic games
AS Bastos, RF Gomes, CC dos Santos, JGR Maia
Journal on Interactive Systems 9 (2), 2018
Automatic eye localization in color images
JGR Maia, F de Carvalho Gomes, O de Souza
XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI …, 2007
A Framework for Metroidvania Games
BP Oliveira, A de Oliveira da Rocha Franco, JWF da Silva, ...
SBGames 2020 - Simpósio Brasileiro de Games e Entretenimento Digital …, 2020
Towards a Comprehensive Model for Analysis and Definition of Game Mechanics
DM Maranhão, GM Mendonça Junior, A de Oliveira da Rocha Franco, ...
Proceedings of SBGames 2016 - Arts and Design Track, 581-590, 2016
An Interactive Storytelling Model for Non-Player Characters on Electronic RPGs
AOR Franco, JA de Mesquita Neto, JGR Maia, FAC Gomes
Proceedings of SBGames 2015 - Computing Track, 33-41, 2015
Crabge: Um motor gráfico customizável, expansível e portável para aplicações de realidade virtual
JGR Maia, JB Cavalcante-Neto, CA Vidal
Proceedings of the VI Symposium on Virtual Reality, SVR2003 1, 3-14, 2003
Ontology-based Question Answering Systems over Knowledge Bases: A Survey
JWS Franco, CV Avila, AOR Oliveira, JGR Maia, A Brayner, VMP Vidal, ...
nternational Conference on Enterprise Information Systems (ICEIS 2020) 1 …, 2020
CONQUEST: A framework for building template-based IQA chatbots for enterprise knowledge graphs
CVS Avila, W Franco, JGR Maia, VMP Vidal
Natural Language Processing and Information Systems: 25th International …, 2020
An Ontology for Role Playing Games
AOR Franco, TV Rolim, AMM Santos, JWF Silva, VMP Vidal, FAC Gomes, ...
Proceedings of SBGames 2018 – Computing Track – Short Papers 1 (1), 1, 2018
A Methodology Proposal for MMORPG Content Expansion Analysis
AMM Santos, A de Oliveira da Rocha Franco, JGR Maia, ...
SBGames 2017 - Artes e Design, 2017
OntoVal: A Tool for Ontology Evaluation by Domain Specialists
CVS Avila, JGR Maia, JWF Silva, TV Rolim, AOR Franco, VMP Vidal
38th International Conference on Conceptual Modeling (ER 2019), 143-147, 2019
Cloth simulation with triangular mesh adaptivity
SMF De Oliveira, CA Vidal, JBC Neto, LL De Carvalho, JGR Maia
2014 27th SIBGRAPI Conference on Graphics, Patterns and Images, 235-242, 2014
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