The development of an instrument to assess preservice teacher's technological pedagogical content knowledge NJ Lux, AW Bangert, DB Whittier Journal of Educational Computing Research 45 (4), 415-431, 2011 | 94 | 2011 |
Assessing technological pedagogical content knowledge NJ Lux Boston University, 2010 | 36 | 2010 |
The influence of technology-rich early childhood field experiences on preservice teachers N Lux, C Lux Journal of Technology and Teacher Education 23 (2), 213-240, 2015 | 12 | 2015 |
Envisioning the rural practicum: A means to positively affect recruitment and retention in rural schools T Versland, K Will, N Lux, J Hicks | 10 | 2020 |
Reflecting on the challenges of informal contexts: Early field experiences with technology in teacher education N Lux, A Obery, J Cornish, BI Grimberg, A Hartshorn Contemporary Issues in Technology and Teacher Education 17 (2), 250-267, 2017 | 9 | 2017 |
Technology-Focused Early Field Experiences in Preservice Teacher Education N Lux Journal of Digital Learning and Teacher Education 29 (3), 82-88, 2013 | 8 | 2013 |
Competitive Games as Formative Assessment in Informal Science Learning: Improvement or Hindrance? A Obery, N Lux, J Cornish, BI Grimberg, A Hartshorn TechTrends 65 (4), 454-463, 2021 | 6 | 2021 |
A Guided-Inquiry pH Laboratory Exercise for Introductory Biological Science Laboratories. MA Snodgrass, N Lux, AM Metz Journal of College Science Teaching 40 (3), 2011 | 6 | 2011 |
Digital rural community walks: Building preservice teachers’ rural engagement through technology integration N Lux, J Downey, J Luebeck, J Hicks Journal of Technology and Teacher Education 30 (2), 135-143, 2022 | 4 | 2022 |
Pre-service teacher efficacy development within clinically-based practice: Examining the structures and strategies in the collaborative cohort KD Will-Dubyak Montana State University, 2016 | 4 | 2016 |
Using Ethnography to Enhance Elementary Teachers' Readiness to Teach Engineering R Hammack ASEE annual conference proceedings, 2021 | 3 | 2021 |
Gaming Spatial-Skill Development: Building STEM Pathways with the Use of the Minecraft Gaming Platform B Hughes, S Willoughby, B LaMeres, B Frank, E Westbrook, N Lux 2020 ASEE Virtual Annual Conference, 2021 | 3 | 2021 |
Minecraft learning system for spatial reasoning in middle grades learners B Hughes, N Lux, B Frank, S Willoughby, B LaMeres, R Weyerbacher 2020 ASEE Virtual Annual Conference, 2021 | 3 | 2021 |
Crafting Virtual Connections to Support Inquiry-Based Science Learning. NJ Lux, BI Grimberg, GE Nollmeyer, E Swanson International Journal of Technology in Teaching and Learning 10 (2), 105-119, 2014 | 3 | 2014 |
Designing Elementary Digital Game-based Engineering Interventions for Rural and Indigenous Students A Obery, N Lux, P Gannon International journal of engineering education, 2023 | 1 | 2023 |
Building primary preservice teachers’ identity as engineering educators N Lux, R Hammack, B Wiehe, P Gannon Education Sciences 12 (10), 637, 2022 | 1 | 2022 |
Using Video Diaries to Explore Perceptions of Engineering: A Comparison of Engineers and Educators R Hammack, N Lux, P Gannon, B LaMeres ASEE Virtual Annual Conference, 2020 | 1 | 2020 |
Designing a middle grades spatial skills curriculum in Minecraft N Lux 2019 American Society for Engineering Education (ASEE) Annual Conference …, 2019 | 1 | 2019 |
Board 96: Designing a Middle Grades Spatial Skills Curriculum in Minecraft N Lux, BJ LaMeres, SD Willoughby, BE Hughes, B Frank 2019 ASEE Annual Conference & Exposition, 2019 | 1 | 2019 |
Board 82: Increasing the spatial intelligence of 7th graders using the minecraft gaming platform N Lux, BJ LaMeres, BE Hughes, SD Willoughby 2018 ASEE Annual Conference & Exposition, 2018 | 1 | 2018 |