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Matthew Barr
Matthew Barr
Verified email at glasgow.ac.uk - Homepage
Title
Cited by
Cited by
Year
Playing video games during the COVID-19 pandemic and effects on players’ well-being
M Barr, A Copeland-Stewart
Games and Culture 17 (1), 122-139, 2022
3502022
Video games can develop graduate skills in higher education students: A randomised trial
M Barr
Computers & Education 113, 86–97, 2017
2532017
Student attitudes to games-based skills development: learning from video games in higher education
M Barr
Computers in Human Behavior 80, 283–294, 2018
2312018
Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic
M Barr, SW Nabir, D Somerville
2020 IEEE 32nd Conference on Software Engineering Education and Training …, 2020
582020
Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
M Barr
Palgrave Macmillan: London, UK, 2019
402019
Developing a work-based software engineering degree in collaboration with industry
M Barr, J Parkinson
Proceedings of the 2019 Conference on United Kingdom & Ireland Computing …, 2019
292019
Experience Report: Thinkathon--Countering an" I Got It Working" Mentality with Pencil-and-Paper Exercises
Q Cutts, M Barr, M Bikanga Ada, P Donaldson, S Draper, J Parkinson, ...
Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019
272019
Video Game Preservation in the UK: A Survey of Records Management Practices
A Bachell, M Barr
International Journal of Digital Curation 9 (2), 139-170, 2014
272014
A multi-institutional exploration of the social mobility potential of degree apprenticeships
S Smith, E Taylor-Smith, K Fabian, M Zarb, J Paterson, M Barr, T Berg
Journal of education and work 34 (4), 488-503, 2021
182021
Learning through collaboration: video game wikis
M Barr
International Journal of Social Media and Interactive Learning Environments …, 2014
172014
Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector?
S Smith, E Taylor-Smith, K Fabian, M Barr, T Berg, D Cutting, J Paterson, ...
2020 IEEE Frontiers in Education Conference (FIE), 1-8, 2020
162020
The bartle test of gamer psychology
M Barr
Matthew Barr, matthewbarr. co. uk/bartle/index. php, 2017
132017
A cross-sectional study of video game play habits and graduate skills attainment
M Barr
Research in Learning Technology 28, 2020
122020
Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
A Miller, M Barr, W Kavanagh, I Valkov, HC Purchase
Symmetry 13 (1), 13, 2021
112021
Using Video Games to Develop Communication Skills in Higher Education
M Barr
Irish Conference on Game-Based Learning (iGBL), 2016
112016
Increasing engagement with the library via gamification
M Barr, K Munro, F Hopfgartner
GamifIR@ SIGIR, 2016
102016
Video games in higher education
M Barr
6th Annual University of Glasgow Learning and Teaching Conference, 2013
92013
Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture
P Phichai, J Williamson, M Barr
2021 7th International Conference of the Immersive Learning Research Network …, 2021
72021
Press Start: the value of an online student-led, peer-reviewed game studies journal
M Barr
Research in Learning Technology 25, 2017
72017
Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies
V Grande, P Kinnunen, AK Peters, M Barr, Å Cajander, M Daniels, ...
Proceedings of the 2022 Working Group Reports on Innovation and Technology …, 2022
52022
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