Ulf Assarsson
Ulf Assarsson
professor computer graphics, Chalmers University of Technology
Verified email at - Homepage
Cited by
Cited by
Optimized view frustum culling algorithms for bounding boxes
U Assarsson, T Moller
Journal of graphics tools 5 (1), 9-22, 2000
Fast parallel GPU-sorting using a hybrid algorithm
E Sintorn, U Assarsson
Journal of Parallel and Distributed Computing 68 (10), 1381-1388, 2008
A geometry-based soft shadow volume algorithm using graphics hardware
U Assarsson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 22 (3), 511-520, 2003
Efficient stream compaction on wide SIMD many-core architectures
M Billeter, O Olsson, U Assarsson
Proceedings of the conference on high performance graphics 2009, 159-166, 2009
Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges.
T Akenine-Möller, U Assarsson
Rendering Techniques 2002, 297-306, 2002
Real-time shadows
E Eisemann, M Schwarz, U Assarsson, M Wimmer
CRC Press, 2011
High resolution sparse voxel dags
V Kämpe, E Sintorn, U Assarsson
ACM Transactions on Graphics (TOG) 32 (4), 1-13, 2013
A benchmark for animated ray tracing
J Lext, U Assarsson, T Moller
IEEE Computer Graphics and Applications 21 (2), 22-31, 2001
Soft shadow volumes for ray tracing
S Laine, T Aila, U Assarsson, J Lehtinen, T Akenine-Möller
ACM SIGGRAPH 2005 Papers, 1156-1165, 2005
An optimized soft shadow volume algorithm with real-time performance
U Assarsson, M Dougherty, M Mounier, T Akenine-Möller
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2003
Sample based visibility for soft shadows using Alias‐free shadow maps
E Sintorn, E Eisemann, U Assarsson
Computer Graphics Forum 27 (4), 1285-1292, 2008
Clustered deferred and forward shading
O Olsson, M Billeter, U Assarsson
Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012
Employing dynamic transparency for 3D occlusion management: Design issues and evaluation
N Elmqvist, U Assarsson, P Tsigas
Human-Computer Interaction–INTERACT 2007: 11th IFIP TC 13 International …, 2007
Tiled shading
O Olsson, U Assarsson
Journal of Graphics, GPU, and Game Tools 15 (4), 235-251, 2011
Hair self shadowing and transparency depth ordering using occupancy maps
E Sintorn, U Assarsson
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 67-74, 2009
Fast precomputed ambient occlusion for proximity shadows
M Malmer, F Malmer, U Assarsson, N Holzschuch
Journal of graphics tools 12 (2), 59-71, 2007
Whitted ray-tracing for dynamic scenes using a ray-space hierarchy on the GPU
D Roger, U Assarsson, N Holzschuch
Symposium on Rendering, Rendering Techniques 2007, 99-110, 2007
Efficient stream reduction on the GPU
D Roger, U Assarsson, N Holzschuch
Workshop on General Purpose Processing on Graphics Processing Units, 2007
Real-time approximate sorting for self shadowing and transparency in hair rendering
E Sintorn, U Assarsson
Proceedings of the 2008 symposium on Interactive 3D graphics and games, 157-162, 2008
Casting shadows in real time
E Eisemann, U Assarsson, M Schwarz, M Wimmer
ACM SIGGRAPH ASIA 2009 Courses, 2009
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